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	<title>Creating FF9 Monster Images - Revision history</title>
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	<updated>2026-04-10T21:49:35Z</updated>
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		<id>https://conwiki.graveyardofairships.com/index.php?title=Creating_FF9_Monster_Images&amp;diff=546&amp;oldid=prev</id>
		<title>R51: Created page with &quot;Capturing the monster images for FF9 is going to be a pain in the ass. So, we need to start it early-ish.  == Needed Stuff == * Final Fantasy IX ISOs. Could make them yourself fr...&quot;</title>
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		<updated>2013-09-13T18:52:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Capturing the monster images for FF9 is going to be a pain in the ass. So, we need to start it early-ish.  == Needed Stuff == * Final Fantasy IX ISOs. Could make them yourself fr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Capturing the monster images for FF9 is going to be a pain in the ass. So, we need to start it early-ish.&lt;br /&gt;
&lt;br /&gt;
== Needed Stuff ==&lt;br /&gt;
* Final Fantasy IX ISOs. Could make them yourself from your own discs, but yuck. Try to torrent them, or if that&amp;#039;s an issue, Josh has a set.&lt;br /&gt;
* [[Noesis_%283D_Model_Viewer%29]]: Noesis is a kind of catch-all-games model viewer, with a standard set of plugins and a second set of user-submitted plugins. FF9 is part of the standard set, which is good. Use the newer version on dropbox.&lt;br /&gt;
&lt;br /&gt;
== How to Actually Do the Things and the Stuff ==&lt;br /&gt;
# Unpack the ISOs. I think this is easiest to do by installing something like DAEMON Tools so you can mount the discs to a virtual CD drive.&lt;br /&gt;
# Grab the IMG file for each disc inside the ISOs for each disc, and save that file somewhere locally. After that you&amp;#039;re done with DAEMON and also the discs themselves.&lt;br /&gt;
# Open Noesis, and navigate to the IMG file you want to start with. When you open that file, a window will appear to Export container file. Doing this will create a folder in the same location as the IMG, named similarly. Clicking &amp;quot;Done&amp;quot; will ask you if you want to unpack recursively. You do want this, and you are willing to wait for it.&lt;br /&gt;
# Once the export is done, you can navigate through the file tree to the folder you just made. Inside that folder will be a lot of other folders, called &amp;quot;dir##&amp;quot; where ## is a two-digit number. The monster models appear to be in folder dir07.&lt;br /&gt;
# Inside dir07 are a ton of other folders, called &amp;quot;file####_files&amp;quot;. Each of those should be a monster, but some seem not to have them. file0001 might be the first one to have a monster, so use that as a test.&lt;br /&gt;
# Inside THAT folder will be two folders, dbfile0000_files and dbfile0001_files. 0000 seems to contain the actual stuff we need.&lt;br /&gt;
# Double-click the file in the middle pane that ends in .ff9mdl. You will be prompted for an animation file, just click whatever the first is in the list.&lt;br /&gt;
# The monster will now be completely spazzy. You can click the pause button to pause the animation - if it doesn&amp;#039;t pause in an attractive way, you can restart the animation, slow it down to 1 fps using the &amp;lt;&amp;lt; button, and pause again.&lt;br /&gt;
# You can move the monster around a little bit by clicking and dragging on it until the pose is something good.&lt;br /&gt;
# Make sure the shading is off. You can tell the difference by clicking the yellow ball button - we want the brighter version, because it being visible is better than it being realistic according to the game engine.&lt;br /&gt;
# Take a screenshot of the monster. This can be done any number of ways. We want 24-bit PNGs, which can be done either with the Snipping Tool in Windows 7 or something like Jing (http://www.techsmith.com/jing.html).&lt;br /&gt;
# Save the image with the folder name (file####.png). We&amp;#039;ll need to rename them later to match the actual monster name.&lt;br /&gt;
# Next monster!&lt;br /&gt;
# Start by doing the monsters in Disc 1. I don&amp;#039;t know yet if the other discs have other monsters, so we should see how many we can knock off just from disc 1 before we start dealing with finding the others.&lt;br /&gt;
&lt;br /&gt;
== Other Info ==&lt;br /&gt;
Might or might not be useful.&lt;br /&gt;
http://forums.qhimm.com/index.php?topic=13145.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FF9]]&lt;/div&gt;</summary>
		<author><name>R51</name></author>
	</entry>
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