FF6 v2 todo: Difference between revisions
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* Do we need more miniguides? | * Do we need more miniguides? | ||
* <s>Weapons have no equipper images.</s> | * <s>Weapons have no equipper images.</s> | ||
* 1:23 - Maybe move the mug text to a miniguide or Locke's bio or something? Not sure. | |||
* Enemy formations | * Enemy formations | ||
* Map lol | * Map lol | ||
Revision as of 18:39, 23 April 2013
Just trying to keep a handle on things that are still to do with v2, because we've had to bounce around and hacking things together just to get stuff running for the walkthrough.
Check the update log for this page to see when things have been added or modified. This list isn't prioritized or anything, it's just a scratchpad. This is not exhaustive, either!
Josh's first/second round of WoB walk edits is up to chapter 39 as of 19 Feb 2013. DP's is languishing at 15 as of that date. Mooney will probably pass that and DP will step in later on again.- The magic page is pulling data, but most of the code is still built for FF5. Most of the output is missing or broken.
- The table is missing like half the white magic, what the hell. Maybe not!
- We haven't done anything with GBA bonus content as yet.
- Do we need more miniguides?
Weapons have no equipper images.- 1:23 - Maybe move the mug text to a miniguide or Locke's bio or something? Not sure.
- Enemy formations
- Map lol
- Excalipoor changes the auction house in GBA.
- w-icons in headers is laaaaame. What did we do about that for FF5?
- Enemy Immunities (Command and Status?)
- Soul Shrine encounters
- GBA-only content
Chapter 2-30 needs a link that we can't create until WoB is in the database.- Various icons for susceptibility in enemies are missing (imp, confusion, others?)
- Esper learn lists is still cocked up.
2-32 and 33 need screenshots.- Items need icons when parsed.
- Drop and steal get silly if SNES doesn't exist. See Earth Dragon (GBA) / Dirt Drgn (SNES)
- Legendary Dragons exist twice for GBA. Make sure we're getting the right ones at the right times for links in the bestiary.
- Section 2.38: 2nd Paragraph: "For a full comparison between the two, I suggest reading up on them in section 8.10; for a detailed explanation of the powers of the EsperRagnarok Esper's summon attack, follow [METAMORPH-LINK]. [LET'S SET UP A PAGE FOR RAGNAROK FORMS AND METAMORPH, MAYBE]" Section 8.10 is likely wrong and used for a previous walkthrough layout. Also, obviously the capitalized notes mentioned." <---Still untouched. 2nd Paragraph from Bottom: "As far as the whole Ragnarok business goes, you should take a look at [RAGNAROK-LINK] if you went with the Esper." <---Still untouched, not sure what the link should be.
- Boss strats need to be moved from the walkthrough table to the enemies table to match our current paradigm. We should translate those enemy attacks as we do that step.
- Enemies in 1.10 and 1.11 are some that don't have bestiary entries. We need to create entries for them in our bestiary and make them work. The full list of these enemies is:
- Doberman (dog guards in the Imperial Camp)
- Typhon (Colloseum version)
- Darkside (Security Check Point enemy)
- Specter (Security Check Point enemy)
- Eukaryote (Security Check Point enemy)
- Guardian (invincible)
- Merchant (Locke's scenario)
- Soldier (Imperial Camp enemy)
- Officer (Imperial Camp enemy)
- Cadet (Locke's scenario)
- All four Glutturns (Soul Shrine)