FF6 v2 todo

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Revision as of 16:52, 19 February 2013 by R51 (talk | contribs)
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Just trying to keep a handle on things that are still to do with v2, because we've had to bounce around and hacking things together just to get stuff running for the walkthrough.

Check the update log for this page to see when things have been added or modified. This list isn't prioritized or anything, it's just a scratchpad. This is not exhaustive, either!

  • The magic page is pulling data, but most of the code is still built for FF5. Most of the output is missing or broken.
  • We haven't done anything with GBA bonus content as yet.
  • All the miniguides so far are just plain text in their files. Only the Colosseum guide has any work done to clean up or parse properly yet, and it still has a long way to go.
  • Weapons have no equipper images.
  • Enemy formations
  • Enemy Immunities (Command and Status?)
  • Soul Shrine encounters
  • GBA-only content
  • Chapter 2-30 needs a link that we can't create until WoB is in the database.
  • Various icons for susceptibility in enemies are missing (imp, confusion, others?)
  • Esper learn lists is still cocked up.
  • 2-32 and 33 need screenshots.
  • Items need icons when parsed.
  • Drop and steal get silly if SNES doesn't exist. See Earth Dragon (GBA) / Dirt Drgn (SNES)
  • Section 2.38: 2nd Paragraph: "For a full comparison between the two, I suggest reading up on them in section 8.10; for a detailed explanation of the powers of the EsperRagnarok Esper's summon attack, follow [METAMORPH-LINK]. [LET'S SET UP A PAGE FOR RAGNAROK FORMS AND METAMORPH, MAYBE]" Section 8.10 is likely wrong and used for a previous walkthrough layout. Also, obviously the capitalized notes mentioned." <---Still untouched. 2nd Paragraph from Bottom: "As far as the whole Ragnarok business goes, you should take a look at [RAGNAROK-LINK] if you went with the Esper." <---Still untouched, not sure what the link should be.
  • Boss strats need to be moved from the walkthrough table to the enemies table to match our current paradigm. We should translate those enemy attacks as we do that step.
  • Enemies in 1.10 and 1.11 are some that don't have bestiary entries. We need to create entries for them in our bestiary and make them work. The full list of these enemies is:
    • Doberman (dog guards in the Imperial Camp)
    • Typhon (Colloseum version)
    • Darkside (Security Check Point enemy)
    • Specter (Security Check Point enemy)
    • Eukaryote (Security Check Point enemy)
    • Guardian (invincible)
    • Merchant (Locke's scenario)
    • Soldier (Imperial Camp enemy)
    • Officer (Imperial Camp enemy)
    • Cadet (Locke's scenario)
    • All four Glutturns (Soul Shrine)