FF6 v2 todo
Just trying to keep a handle on things that are still to do with v2, because we've had to bounce around and hacking things together just to get stuff running for the walkthrough.
Check the update log for this page to see when things have been added or modified. This list isn't prioritized or anything, it's just a scratchpad. This is not exhaustive, either!
Josh's first/second round of WoB walk edits is up to chapter 39 as of 19 Feb 2013. DP's is languishing at 15 as of that date. Mooney will probably pass that and DP will step in later on again.The magic page is pulling data, but most of the code is still built for FF5. Most of the output is missing or broken.The table is missing like half the white magic, what the hell. Maybe not!
- Magic page could still use the nice status add and status remove info that we do on FF5. Shouldn't be that hard to do, needs two new DB columns and some transfer of info. Low priority.
- We haven't done anything with GBA bonus content as yet. Not true now, but we haven't done that much.
- Do we need more miniguides?
Maybe a Setzer Slot miniguide...?Pending closure after one more discussion. Setzer is moving to his character page.- New Espers Miniguide (GBA)
Weapons have no equipper images.1:23 - Maybe move the mug text to a miniguide or Locke's bio or something? Not sure.Managing with character bios.- Enemy formations
- Map and shops lol
Excalipoor changes the auction house in GBA.- Might not be practical, but perhaps a flow chart would work better than the second para for the auction house? I can follow the paragraph, but describing the process doesn’t lend well to prose.
w-icons in headers is laaaaame. What did we do about that for FF5?Enemy Immunities (Command and Status?)Soul Shrine encountersChapter 2-30 needs a link that we can't create until WoB is in the database.Various icons for susceptibility in enemies are missing (imp, confusion, others?)Esper learn lists is still cocked up.2-32 and 33 need screenshots.- Items need icons when parsed.
Drop and steal get silly if SNES doesn't exist. See Earth Dragon (GBA) / Dirt Drgn (SNES)Legendary Dragons exist twice for GBA. Make sure we're getting the right ones at the right times for links in the bestiary.Section 2.38: 2nd Paragraph: "For a full comparison between the two, I suggest reading up on them in section 8.10; for a detailed explanation of the powers of the EsperRagnarok Esper's summon attack, follow [METAMORPH-LINK]. [LET'S SET UP A PAGE FOR RAGNAROK FORMS AND METAMORPH, MAYBE]" Section 8.10 is likely wrong and used for a previous walkthrough layout. Also, obviously the capitalized notes mentioned." <---Still untouched. 2nd Paragraph from Bottom: "As far as the whole Ragnarok business goes, you should take a look at [RAGNAROK-LINK] if you went with the Esper." <---Still untouched, not sure what the link should be.- 1.36 monster formations
- Boss strats need to be moved from the walkthrough table to the enemies table to match our current paradigm. We should translate those enemy attacks as we do that step.
Enemies in 1.10 and 1.11 are some that don't have bestiary entries. We need to create entries for them in our bestiary and make them work. The full list of these enemies is:- Doberman (dog guards in the Imperial Camp)
- Typhon (Colloseum version)
- Darkside (Security Check Point enemy)
- Specter (Security Check Point enemy)
- Eukaryote (Security Check Point enemy)
- Merchant (Locke's scenario)
- Soldier (Imperial Camp enemy)
- Officer (Imperial Camp enemy)
- Cadet (Locke's scenario)
- Guardian (invincible) Still needs bestiary entry and if necessary, steal and drop table.
All four Glutturns (Soul Shrine) Still needs bestiary entry and if necessary, steal and drop table.
Section 2.31: the Hidonite (1), (2), (3), and (4) entries are all translating into the same Erebus entry for section 2.31 GBA version. Erebus bestiary entries need to be distinguished.Section 2.36: Screenshot needed for platform with green men walking on them, replace over ascii image. Remove [OH GOD SCREENSHOT PLZ] when finished.- Incomplete list from 2.20 onward of bestiary entries without pictures:
Chadarnook (Goddess)Chadarnook (Phantasm)Caladruis/VindrGalypdes/AquilaInnoSent/Innoc
- 2.42 enemy formations missing
- Need to figure out a good way to do character abilities. Seems like they should go on the character pages, but some of them are gonna be huge. This is what we'll do, though.
- Magicite item has no information in it.
Crusader esper fire, wind graphics don't appear next to its Merton spell.- Bestiary numbers are off starting at 320. Chadarnook's two forms share a bestiary number, and then Valigarmanda should be 320 and count up from there.
- Fix the items page.
- Test to make sure all tags are changed to ::offensive ::defensive, etc for magic in the walk.
- Alexandr/Alexander has two blank spell teachings below the five he teaches. These can simply be removed, as all of the spells he does teach are already listed. Exact same with Siren which has one spell teaching blank. Testper does too (lol). Kirin esper does not have an image.